![]() At least one of whom is definitely in BG3 (Vlaakith - undead/undying warlock). Several of these have stat blocks, personalities, backstories. The PHB suggests a number of named individuals as potential patrons. And even more specifically, the patron of the custom player character.Just because the character is custom, there is no reason to suppose the patron is. I'm not talking about Warlocks, I'm talking about their patrons specifically. However, in the next edition of DnD, it is generally planned to allow warlocks to choose any mental stat. So it was in DnD 5, but conservative players demanded that everything be returned as it was. There is a discussion about this that the main mental stat for warlocks should be intelligence and not charisma. They just accidentally or deliberately gain access to their power. In fact, great old one warlocks don't make any pacts at all. But warlocks are NOT learners or have natural talent for magic, they receive their magic from their patrons.and so it can be revoked.This is wrong. Sorcerers have magic as an inate ability and they discover their power as they use their natural gift. As a rule: wizards learn magic, hence intelligence and all the faffing about with spell books, paper, and ink. ![]() Warlocks are not required to have any magical aptitude and they are not wizards who learn their magic either.no, warlock powers are granted by their patrons. It's typically more of a learning thing the Patron unlocks the power within the Warlock.That's mostly up to how you role-play and DMs can alter the rules however they see fit or you can implement house rules at a D&D table but otherwise no, that is wrong. They don't draw their power directly from another entity. And you're arguing that one of those characters would be the custom character's patrons? I don't think that'll be the case for a second, but it's at least a better argument. Mizora exists because she's Wyll's patron, and he exists regardless of if the custom character does. Mizra exists irrespective of if she is the PCs patron, so does Auntie Ethel, so does Raphael, so does Zariel. This is a video game that was completed and handed over to players, and so trying to make a major NPC that only possibly exists in any playthrough, and make that NPC personally important to the character as well is something I don't believe Larian would do.They don't need to "only exist in that playthrough". I know all that, but this isn't a table with an actual DM that can work on the fly and talk to their players to weave everything together as it goes. And some of the potential warlock patrons named in the official D&D rules actually appear in person in official D&D adventures. The patron can be as big an NPC are the DM wants them to be. It's amazing how some D&D players believe every table plays using their house rules! This is total nonsense. There are no rules or limits dictating that DMs are not allowed to create powerful warlock NPCs.they can literally create a warlock character the same as you create yours and can use said warlock as an NPC enemy for the players to fight. And some of the potential warlock patrons named in the official D&D rules actually appear in person in official D&D adventures.Also if you want to be a super stickler to the rules warlocks do exist as an official D&D 5e monster you can encounter, as published in Volo's Guide to Monsters, an official WotC publication.īut as always, DMs are free to power up monsters to be viable as enemies for higher level parties, or create entirely new monsters and NPCs as they see fit. Warlock patrons CAN'T be major NPCs because they'll only ever exist for warlock characters.
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